Monsters

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Monsters
There are a number of monsters that can be encountered in Labyrinthine. Each has its own behaviors to be aware of. The monsters in the game include:


 * Smiley
 * The Witch
 * Clubfoot
 * Wickerman
 * Crypt Zombies
 * Pigman
 * Scarecrow (Case Files-only)

Smiley
Smiley is the first monster encountered in Labyrinthine. He appears to be blind, however, his sense of hearing is exceptional. Smiley will wander aimlessly through the maze until its interest is piqued by the sound of a player. In this heightened state, the runes on its body glow, and it turns its head while listening for the source of the sound. If a player moves or speaks in proximity chat during this listening behavior, Smiley becomes aggressive and will attack the player.

For more information about Smiley click here.

Witch
The Witch constantly stalks the maze, hunting for players. When a player is near the Witch, they may faintly hear the sound of music. If the Witch spots the player, she becomes aggressive and will hunt the player. She runs at an equal rate to the players sprint, so can be lost again by picking an escape path through the maze. If you aim your flashlight at her, she gets stunned/dazed for 2 seconds. The stun itself has a cooldown of around 10 seconds.

For more information about the Witch, click here.

Clubfoot
Clubfoot is described as a man that's been split in half. He'll only get aggressive if you look at him, otherwise he will not attack. It is possible to identify him by his heavy breathing. You do have a brief grace window if he triggers, which is indicated by a loud yell. If he yells, you can turn around and try to run away from him, as he will lose interest after a few seconds.

For more information about Clubfoot, click here.

Wickerman
The Wickerman is a large, tree-like creature with the skull of a deer making up its head. Many people call him the "Windego" however, his official name is Wickerman. It stalks the wide-open forest, but is afraid of warmth and buildings. You can hear his body creaking as he walks nearby. If you hear a roar, it's best to turn around and find the nearest source of protection: fire, or a building.

For more information about the Wickerman, click here.

Crypt Zombie
These zombies can be found in dark crypts wandering the halls. They are fairly quiet, and you will often see them before hearing them. It's best to turn around if you see them, but if they spot you first, you must run. They are slow, so you can easily outrun them, but take care not to run into others!

For more information about the Crypt Zombies, click here.

Pigman
With the head of a pig, a butcher's apron, and a meat cleaver to boot, the Pigman is the most dangerous creature in the dark crypts. Similar to the Witch, when the Pigman is in your general vicinity, you'll hear music that will intensify as he gets closer. You'll also begin to hear the sound of footsteps and metal jangling when he's dangerously close, as well as some 'oinks', though don't let that lower your guard. If he spots you, he'll squeal loudly and begin to hunt you down. Take as many corners as you can to line-of-sight him, and if he charges at you, try taking a corner quickly. If he hits a wall with the charge, he will be stunned briefly to give you time to get further away.

For more information about the Pigman, click here.

Scarecrow
This monster can only spawn in the newest added Corn Maze from the Case Files. All around the corn maze are scary looking Scarecrows, with its heart visible within its ribcage. When this enemy is present and you run by a Scarecrow, it has a chance of animating and pursue you.

For more information about Scarecrow, click here.